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<td align="left" class="titleTableTitle">Emitter 2.1</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('../../../all-classes.html')" href="../../../package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../all-classes.html')" href="../../../class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('../../../index-list.html')" href="../../../all-index-A.html">Index</a>&nbsp;|&nbsp;<a href="../../../index.html?idv/cjcat/emitter/package-detail.html&amp;idv/cjcat/emitter/class-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="../../../images/logo.jpg"></td>
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<td align="left" id="subTitle" class="titleTableSubTitle">Package&nbsp;idv.cjcat.emitter</td><td align="right" id="subNav" class="titleTableSubNav"><a href="package-detail.html#interfaceSummary">Interfaces</a>&nbsp;| <a href="package-detail.html#classSummary">Classes</a></td>
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<div class="summaryTableTitle">Interfaces</div>
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<th>&nbsp;</th><th width="30%">Interface</th><th width="70%">Description</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><i><a href="IEmitterDestructible.html">IEmitterDestructible</a></i></td><td class="summaryTableLastCol">
  Objects of the following seven classes must be marked as destroyed to release memory:
  <code>Particle</code>, <code>ParticleSource</code>, <code>Emitter</code>, 
  <code>Field</code>, <code>Deflector</code>,
  <code>Behavior</code>, and <code>BehaviorTrigger</code>.</td>
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<th>&nbsp;</th><th width="30%">Class</th><th width="70%">Description</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="CircleSource.html">CircleSource</a></td><td class="summaryTableLastCol">
  Circle-shaped particle source.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="DisplayObjectSource.html">DisplayObjectSource</a></td><td class="summaryTableLastCol">
  DisplayObject-based particle source.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Emitter.html">Emitter</a></td><td class="summaryTableLastCol">
  Particle emitter.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="EmitterGlobal.html">EmitterGlobal</a></td><td class="summaryTableLastCol">
  This class provides interface to some global-scale operations on elements (particles, particle sources, fields, deflectors, behavior triggers, and behaviors).</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="EmitterMath.html">EmitterMath</a></td><td class="summaryTableLastCol">
  Common math functions.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="Particle.html">Particle</a></td><td class="summaryTableLastCol">
  Particle design.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="ParticleSource.html">ParticleSource</a></td><td class="summaryTableLastCol">
  Abstract particle source.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="PointSource.html">PointSource</a></td><td class="summaryTableLastCol">
  Point-shaped particle source.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="RectSource.html">RectSource</a></td><td class="summaryTableLastCol">
  Rectangle-shaped particle source.</td>
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